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Heribert Raab

Designer , Effects lookdev, Artist, Technical Director

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Tag Archives: vex

Julia fractal meshed splines

written in Houdini with vex

Posted byHeribert RaabApril 24, 2019May 1, 2019Posted in::fractals, daily2019Tags:houdini, mantra, vexLeave a comment on Julia fractal meshed splines

fun with Math / pi

written in Vex / Houdini. inspired by Serjan Burlaks work simple animation of Cos and Sin…. simple Vex program in Houdini and rendered with realtime engine Eevee (blender)

Posted byHeribert RaabApril 6, 2019April 23, 2019Posted in::fractals, daily2019Tags:houdini, math, vexLeave a comment on fun with Math / pi

realtime shading tools dev 1

starting to create new pre-render shading tool for my fractals abstract work. its still fast in Vex with 1 mil points. i am planning to convert it later to openCL for the heavy Geo lifting.

Posted byHeribert RaabJuly 7, 2018April 23, 2019Posted in::fractals, ::Shading.Rendering, daily2018Tags:houdini, vex1 Comment on realtime shading tools dev 1

Sierpinski Gasket

playing with the Sierpinski Gasket in houdini, coding exereise. Houdini Vex is very fast and its easy convert it from my c++ code. the fun Part, i get openGL feedback in realtime with need to code in OpenGL. float resX = 600; float resY = 600; float deltaD = 0.5; int numVert = 3; floatContinue reading “Sierpinski Gasket”

Posted byHeribert RaabJune 11, 2018July 6, 2018Posted in::fractals, daily2018Tags:houdini, math, vexLeave a comment on Sierpinski Gasket
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