written in Houdini with vex
written in Vex / Houdini. inspired by Serjan Burlaks work simple animation of Cos and Sin…. simple Vex program in Houdini and rendered with realtime engine Eevee (blender)
starting to create new pre-render shading tool for my fractals abstract work. its still fast in Vex with 1 mil points. i am planning to convert it later to openCL for the heavy Geo lifting.
playing with the Sierpinski Gasket in houdini, coding exereise. Houdini Vex is very fast and its easy convert it from my c++ code. the fun Part, i get openGL feedback in realtime with need to code in OpenGL. float resX = 600; float resY = 600; float deltaD = 0.5; int numVert = 3; floatContinue reading “Sierpinski Gasket”