birth of a massive star. for my little #astrophysics exploration, i’ve created a star simulation using openCL in houdini. its based on nbody #physics model, only driven by #gravity. using #nvidia #quadro rtx 5000 #NVIDIAStudio. #arnoldrender the colours are not quite right, I am trying to integrate kelvin colour temperature. the current colour is basedContinue reading “star simulation with OpenCL”
Tag Archives: Nvidia
fractal erode
Another test with Octane in Houdini. The render time was about 2:20 Minutes on RTX5000 for the image (in 5k resolution).
sand erode in octane with arnold
finally, I got some time to play with octane in Houdini. I am impressed with the interactivity of the renderer. The render time was about 2:30 Minutes on RTX5000 for the image (in 5k resolution).