volume rays in Nuke -stereo approved

sometimes in vfx world you need volume rays in a shot. it could really difficult to render this in 3d application like maya or houdini. there fast and easy to use volume rays in nuke. with few tricks you can make them work in stereo. first you have to do, render white retangle in 3dContinue reading “volume rays in Nuke -stereo approved”

animated fake 3d Tree

for research, I´ve made a research for generating 3d-tree´s in composting software like Nuke. I have combined classic game-3d-multiplane with nuke 3d-displacements nodes and for tree wind motion I had used a default grid wrap node. now i can build my “forest”-gizmo to easily generate a 3d-forest/tree “on the fly” in 3d compositings including aContinue reading “animated fake 3d Tree”

waterfall mattepainting WIP 2

here another wip from my research-project…this (6K x 4k) 3d-matte painting and includes: -one 2D animated matte paint (10k x 2k) -one 2D still matte paint. -five 3D rendered animated waterfall texture (2k x 1K) -two real footage animated water-texture there are lots of displaced objects in the 3d-space of nuke and workflow is stillContinue reading “waterfall mattepainting WIP 2”

concept matte painting

here is quick test for concept 3d-matte painting… the concept-painting was created by a great artist at softmachine, my job was to transform the painting into 3d and add the waterfall in the background. i´ve created a little mask for the painting and projected and displaced it on a plane with nuke´s 3d-features to createContinue reading “concept matte painting”