Tag Archives: math
fun with Math / pi
written in Vex / Houdini. inspired by Serjan Burlaks work simple animation of Cos and Sin…. simple Vex program in Houdini and rendered with realtime engine Eevee (blender)
sun flares simulation
first adept to simulate sun flares in houdin based on nbody model
Sierpinski Gasket
playing with the Sierpinski Gasket in houdini, coding exereise. Houdini Vex is very fast and its easy convert it from my c++ code. the fun Part, i get openGL feedback in realtime with need to code in OpenGL. float resX = 600; float resY = 600; float deltaD = 0.5; int numVert = 3; floatContinue reading “Sierpinski Gasket”
openCL tests in Houdini
a simple sin and PI function exereise.
NNody simulation with openCL
an N-Body simulation which calculates a gravity field and corresponding velocity and acceleration contributions accumulated by each body in the system from every other body. Shows how to mitigate computation between all available devices including CPU and GPU devices, as well as a hybrid combination of both, using separate threads for each simulator. the setupContinue reading “NNody simulation with openCL”