written in Houdini with vex
simple particle simulation with polar projection node written in Vex / openCL,it runs at 10fps on my MacBook. feeding multiple particles stream’s.using this formula from wiki page: en.wikipedia.org/wiki/Stereographic_projection (Houdini openGL rendering in 4k)
Working on system in Houdinifor handling large datasets. Simple and easy. Almost realtime feedback and efficient rendering.
I am starting to experiment some Non Photorealistic Rendering. First I am starting off with non animation Versions. simple point replicate rendered disc’s: Houdini viewport: constant shader in mantra: Working out some edge strokes and rendered with toon shader: this time i trying to create fake occlusion with point clouds to create same NPR I’Continue reading “Houdini NPR rendering”
start new series of procedurals in 3d, i am using mostly houdini by sidefx.
starting some concept modeling and look development for new short movie i have in my mind. modeled in modo. same rendering are done in modo and same in houdini. i’ve decided to animation and rendering in houdini. the package have much more controls and mantra produce motionblur with no extra render time. this is aContinue reading “sunrun look development”