I was a little and started to play around with 3D fractal system in Houdini. I used points and instancing with Arnold GPU renderer. I’ve tired use Solaris but its very install with heavy geometry instancing.
Tag Archives: houdini
relighting old shot
I’ve reopened my old fractal landscape Houdini scene and run different fractals on it, change the lighting, etc… with is now much more fun with the current Arnold GPU. I am really supposed you can squeeze out of a scene if spend more time to light the scene.
Bubble Soup Rendering with Arnold
I’ve picked up an idea from my social media stream, rendering a bubble soup. for this example, I used the idea from Entagma’s tutorial using a flip simulation for bubble soup movement. the Flip simulation is quite simple and needs fixes to get correct with UV Distortion, but focused on the rendering part. theContinue reading “Bubble Soup Rendering with Arnold”
debris USD files
gafferhq gaffer Arnold render, motion Graphics
Basic AOV and Lightgroups passes with Arnold and Houdini19 Solaris
I made 2 minutes video on how to create AOV passes with Arnold in Solaris. I am using the Arnold ROP node to deal with the Variables names and LightPath expression for my own passes in LOPs here 2 minutes video on how to create Lightgroups asses within LOPs (Solaris). in Houdini 19 Here’s aContinue reading “Basic AOV and Lightgroups passes with Arnold and Houdini19 Solaris”
Arnold and Solaris
trying Solaris in Houdini with Arnold renderer. the color jitter node from Arnold comes in very handy for shader variations with the instancer. no need to create extra attributes.
water rendering with arnold GPU
I am starting to look into water effects shading, this 1st simulation with Houdini solvers. the foam is a little over-the-top. but I think the shading itself starts to come together. with the new Arnold GPU updates it’s getting really fast., specifically when I am using Arnold Operators. I’ve created underwater bubbles in extra simulationContinue reading “water rendering with arnold GPU”
Arnold Volume Displacment in Houdini
alien landscape update
fractal landscapes rendering in AnroldGPU (pure beauty pass) it looks like an alien world or quantum realm world. i even add astronaut and mars rover in there, if you can spot them. full render frame
try simulate light refraction inside Arnold. Arnold has only Spectral refraction. the result is not physically accurate like you have in Indigorender.but it look cool and its renders so much faster !
Alien fractal Landscape
I starting to dig up old projects and scenes I’ve finished. the idea of this Project was to take my Fractals and scatter it into a landscape. the goal is to create a “real” alien landscape. I was looking into “alien landscape” art, but they’re much to find on the Internet. most alien landscape artContinue reading “Alien fractal Landscape”