VFX facility Animal Logic has released USD ALab, a free USD asset that the company describes as “the first real-world implementation of a complete USD production scene. see the promo video below. I gave it a try in the latest Houdini19.5 and Solaris. the scene crashed randomly or was super laggy. I gave a shotContinue reading “digesting Animal logic USD Lab part1”
Tag Archives: gafferhq
using Arnold Core under windows
if wanna use arnoldCore with a command line or 3rd party DCC like GafferHQ, you need to install Arnold SDK. it’s a zip archive, you just unpack it and you are done. But to be able to use in Gaffer or command line you want to add the unzip folder to the Window environment. lookContinue reading “using Arnold Core under windows”
debris USD files
gafferhq gaffer Arnold render, motion Graphics
Chess pieces USD files
gafferHQ gaffer rendering with arnold
water USD files
gafferHQ, gaffer with arnold rendering and lookdev
water rendering with arnold GPU
I am starting to look into water effects shading, this 1st simulation with Houdini solvers. the foam is a little over-the-top. but I think the shading itself starts to come together. with the new Arnold GPU updates it’s getting really fast., specifically when I am using Arnold Operators. I’ve created underwater bubbles in extra simulationContinue reading “water rendering with arnold GPU”
faceman Sub Surface Scattering
SSS scattering with Anrold renderer
marble rendertest
Inspired by great Marble renders and Shader hack by Lee Griggs. I’ve decided to recreate some tricks with different render engines, a little render Comparison. The basic idea, using a glass shader for outter shell and an inner sphere with textured volume to fake depth. this way, you will save a lots of work withContinue reading “marble rendertest”
gafferCycles test
After a while, I’ve started to pick up GafferCycles. Its an openSource integration of Blender’s Cycles render engine into Gafferhq. (written by Boberfly) i using the free camera model from 3d Model Haven. so far the Test looks pretty promising, also discovered some bugs which reported. I can’t to try on more complex scenes.
arnold6 USD tests
I am testing new Arnold6 native USD support. Fist time to pixel is super fast, 2-3 seconds on arnold6 CPU with 1 million splines USD asset 8 sec. on Arnold6 GPU in Houdini and Gaffer. Its a shame, that’s Autodesk HtoA plugin is is unusable. interactive rendering does not takes any updates, except shader valuesContinue reading “arnold6 USD tests”
Gaffer make over
i am starting to use Image Engine Gaffer (opensource software) for some private projects. but vanilla version of the software is quite naked and not very user friendly, so i decided to pimp the software with my own extensions. first step, pimp the node icon’s and make it 4k screen ready.