digesting Animal logic USD Lab part1

VFX facility Animal Logic has released USD ALab, a free USD asset that the company describes as “the first real-world implementation of a complete USD production scene. see the promo video below. I gave it a try in the latest Houdini19.5 and Solaris. the scene crashed randomly or was super laggy. I gave a shotContinue reading “digesting Animal logic USD Lab part1”

Bubble Soup Rendering with Arnold

I’ve picked up an idea from my social media stream, rendering a bubble soup. for this example, I used the idea from Entagma’s tutorial using a flip simulation for bubble soup movement.   the Flip simulation is quite simple and needs fixes to get correct with UV Distortion, but focused on the rendering part. theContinue reading “Bubble Soup Rendering with Arnold”

Basic AOV and Lightgroups passes with Arnold and Houdini19 Solaris

I made 2 minutes video on how to create AOV passes with Arnold in Solaris. I am using the Arnold ROP node to deal with the Variables names and LightPath expression for my own passes in LOPs here 2 minutes video on how to create Lightgroups asses within LOPs (Solaris). in Houdini 19 Here’s aContinue reading “Basic AOV and Lightgroups passes with Arnold and Houdini19 Solaris”

water shading

recently I did some water rendering in Arnold renderer, which you can see here. the shading worked quite well on the water and whitewater. after this started to sim a wave Tunnel in Houdini Flips. a huge wave where you actually could surf. But I run into some trouble with water shading and whitewater look,Continue reading “water shading”

Alien fractal Landscape

I starting to dig up old projects and scenes I’ve finished.  the idea of this Project was to take my Fractals and scatter it into a landscape.  the goal is to create a “real” alien landscape. I was looking into “alien landscape” art, but they’re much to find on the Internet. most alien landscape artContinue reading “Alien fractal Landscape”

Arnold toon shader test

I am starting to test Arnold Renderer in Houdini Solaris. it took me a while to figure how to makes it work in Solaris context. I’ve need to create beauty render pass and render product with contour sampling. its work pretty good, there some crashes from Solaria. the live render navigation is difficult to navigate,Continue reading “Arnold toon shader test”