add attr collisionGeometryIndex to you particle shape and :
int $idx = particleShape2.collisionGeometryIndex; string $geoC[]; string $shape[]; if( $idx != -1 ) string $geoC[] = `listConnections particleShape2.collisionGeometry[$idx]`; string $shape[] = `listConnections ( $geoC[0] + ".localGeometry" )`; print( $shape[0] + "\n"); if ($shape[0] == "killcube") particleShape2.lifespanPP = 0;